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8/20/2019 0 Comments

Pinball Wicked download for pc [Torrent]

Pinball Wicked Download For Pc [Torrent]



Download ->>> http://bit.ly/31UxZ1o

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About This Game

Pinball Wicked is one of the world's most advanced virtual pinball simulations.
Magnificent ball rolling physics and wicked pinball mechanics running on a cutting edge engine: the high fidelity pinball experience.


Pinball Wicked's story begins with the included Original Table #1 - Black Flaggers


Black Flaggers invites you on a pirate’s journey of plundering loot, swashbuckling adventures and cannon wielding foes. The playfield, toys, characters and environment create a lush and vibrant pirate world brimming with life and adventure.

More tables will be developed during Early Access.
These will be purchasable as downloadable content (DLC).

Pinball Wicked in a nutshell


The core of the game is a cutting edge pinball simulation system based on Epic’s awesome Unreal® Engine 4: Highly accurate physics, a modular game play system and a fully dynamic specialized lighting and fx system, capable of sequencing hundreds of lights.

  • Includes Black Flaggers: Vibrant pirate world brimming with life and adventure
  • Classic and modern pinball elements
  • PURE style: choose to use only classic pinball elements simulating a real world table
  • ACTION style: choose to allow enhanced elements like animated playfield characters
  • Absolute pinball physics
  • Fully dynamic, real-time lighting and physically-based rendering (PBR)
  • Beautifully illuminated by a versatile light sequencer
  • Heaps of awesome particles and fx
  • Pinball Action Cams: Switch instantly between predefined cameras and between fixed and dynamic modes.
  • Retro styled dot-matrix display (DMD)
  • Local Hot Seat Multi-Player -> up to 4 Players
  • Local High Score Table
  • Online Leaderboards
  • Operator menu: Additional customization options like balls per game, dmd color / location / size, mission styles
  • Lighting menu: Brightness settings for 7 Lighting Groups and Bloom settings
  • Camera menu: Select which cameras are enabled for the camera switch button
  • TILT! and tilt meter

Simulating all the classic elements

Balls, Flippers, Kickers, Lights and Lamps, Scoops, Diverters, Targets, Rollovers, Posts, Pegs and Pins, Ramps and Habitrails, Bumpers and Spinners, Gates and Doors, Magnets and Coils, Captive Balls and Captivating Toys - supported by a retro styled dot matrix display, a versatile light sequencer, sounds, voices and music.

Stay tuned! Have fun! Flip out!

1075eedd30



Title: Pinball Wicked
Genre: Casual, Indie, Simulation, Early Access
Developer:
Formslingers
Publisher:
Formslingers
Release Date: 12 Oct, 2017


Minimum:

  • OS: Windows 7 64-bit, Service Pack 1
  • Processor: Intel CPU Core i3 2100 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 or equivalent
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DirectX 11 sound device
  • Additional Notes: Medium Settings, 60 FPS @ 1080p
  • English



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    I was unsure about opting in for an early access game but I am very happy I did.. I am very impressed and hope there are a lot of extra tables to come. The graphics are incredible and the unreal engine really allows for all the extra detail. Please make sure you include cabinet support. I own every Pinball FX3 table. With the quality of this one I will do the same if you make it cabinet friendly.. Great video pin sim so far Imo. Good flow if you hit the shots. Ball physics are a little unrealistic at times (super easy to dead catch) but once you learn how it will move no issue. Great lighting and voice acting. Sound effects at times need work. Modes and scoring are fun. Overall great game. I have the high score in 3 ball right now lol.. I saw this on sale and decided to give it a go as its not something I usually go for .
    The graphics are good and the soundtrack is similar enough to get you thinking of a "certain pirate film" but not enough to get the lawyers in .
    Gameplay is good but I dont think I have sworn so much in the 45 mins I have played it at anything else . My lack of skill rather than the game though . There is a little occasional change of view when the ball goes up table that might cause a bit of motion sickness to the very susceptible .
    Quite addictive to beat your high score , and things keep appearing that I had no idea what caused it , but again my lack of skill was probably at fault there .
    For one table a bit pricey but if you catch it in a sale well worth having in your collection .
    . A thumbs up to me mateys. This game is really heavy on the system requirements but it works! I played 5 ball then found the way in options to make it three ball play. The second time I launched the game , I got a fatal error and crash so I deleted another new game I had just downloaded, restarted my computer, then relaunched the game and it started up again to play. Now I'm about to play me some pinball wicked !. I've no hesitation recommending this, even in early access.

    This is a yery fun, imaginative table, with immersive music, great sounds,
    and incredible lighting effects. This is one of the few tables where the ball
    looks like it's really there, from the effects like spinning and the ball reflections.

    Overall, I love the way the lighting of the table gets you into the game, very well done,
    especially the transitions to thunderstorm and treasure chest modes.

    As it's early access, I had a few suggestions:

    For navigating the menu, at the moment only the directional buttons work, but it might
    be nice to also allow the left thumbstick to be used for that input? It's because on the
    Steam Controller, the directional buttons are simulated via the left trackpad and they
    make a clunky sound when pressed, whereas it would feel more natural to use the
    left thunbstick on the Steam Controller for navigating the game menus (as the left
    thunbstick on the Steam Controller happens to be in the exact same position as
    the directional buttons are in on the XBOX controller).

    Could the position of the Dot Matrix Display be "shiftable" more toward the upper left
    corner, so that it could be made a little larger via the Operator menu? At the moment,
    there seems to be plenty of room above and to the left of it, which seems wasted.
    Perhaps it would help to be able to make the DMD bigger, without covering up the
    figure in the crows nest?

    Sometimes the flippers seem to absorb the ball's energy too much, hard to
    explain it's as though they sometimes "lose their bounce" resulting in the ball
    sometimes almost stopping on them.

    The "switch view" button's operation is a little confusing, does it combine the "lock view"
    functionality? I like the way the view of the playfield moves with the ball, but I lost that
    functionality for a while after I switched views, then it came back, so I wasn't sure.
    Edit: I think pressing the switch view button a second time while in the same view
    changes from the "lock view" mode to the "free camera" mode, but the GUI for that
    isn't terribly clear.

    Sometimes, the view of the playfield seems to "jump" toward the top of the playfield
    (perhaps because of some event that's happening there, e.g. when the shark swallows
    the ball) but it seems too sudden, I'd prefer the smooth movement of the camera to
    be preserved all the time, if possible.


    I put together a working Steam Controller configuration, perhaps you could also
    provide a default one so that folks don't have to figure it out for themselves, as
    currently the game assumes an XBOX controller, but the Steam controller is a
    little different. I haven't been able to get vibration to work yet with the Steam
    Controller. For folks trying to use their own non-XBOX controllers, it might be
    useful to provide a way to test the controller inputs e.g. on the menu page where
    it currently displays their assignments (e.g. by lighting up when the corresponding
    controller input is pressed, or something). It would also be good to provide
    a way to test if the vibration is working properly, as the game only vibrates
    the controller for certain events.

    I noticed that the "nudge" is behaving in a very "binary" fashion, whereas in
    Timeshock, Pinball Arcade and Pinball FX2 it seems that the intensity of the "nudge"
    can be more controlled, so that it doesn't result in a warning each time. The same trouble
    happens when using the XBOX controller, so I don't think it's related to my Steam
    Controller configuration.

    Please look into whether you could add Steam VR support, a table like this
    would be just incredible in VR, you did mention it's on your todo list, I wasn't
    sure on the priority. I'd even be willing to pay extra for VR support on this game!

    It might be fun to be able to aim the cannon, or use it during multiball?
    I wasn't sure if there's any "skillshot" in this table, some tables have them.

    Also, the skull has such perfect teeth... perhaps it'd be fun if it lost one or
    two from the hits it takes leading up to multiball? Also, when using View 3,
    you can't see the balls resting on top of the skull, perhaps placing them (glowing)
    in the eye sockets instead of on top of the skull might be a fun way to make
    them visible in view 3? Nor can you see which top rollovers are lit when firing
    the cannon, which makes getting the rum pretty much a random event in View 3.

    Thanks so much for making this game available on Steam!

    On my Windows 7 machine (build documented here: http://www.penlug.org/foswiki/bin/view/Main/LinuxHardwareInfoAsusP8Z77V)
    I get the following crash immediately after the game appears (ir renders for
    about one second, then crashes).
    It does give the warning
    "The installed version of the NVIDIA graphics driver has known issues.
    Please update to the latest driver version. NVIDIA GeForce GTX TITAN
    Installed: 327.23
    Recommended: 378.92"
    but all of the other games on my Steam account work fine with this driver,
    and unfortunately none of the newer nVidia drivers work properly for 3D vision surround.
    I thought I'd mention the crash, as Pinball Arcade runs OK at 1920x1080
    resolution in DX11 mode, so there might be a bug in your game?
    Your game runs fine on my single-monitor Windows 10 system, but I was curious
    what it would look like with nVidia 3D vision enabled (if it supports that?)
    hence trying it on this Windows 7 machine, but perhaps this is a DX11-only game,
    hence the crash? Is there a way to launch it in the legacy mode?

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: PinballWicked-Win32-Shipping.exe
    Application Version: 4.17.2.0
    Application Timestamp: 5a39390e
    Fault Module Name: nvwgf2um.dll
    Fault Module Version: 9.18.13.2723
    Fault Module Timestamp: 52314d3c
    Exception Code: c0000005
    Exception Offset: 002da576
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    After getting nVidia 3D Vision Surround working on my Windows 10 machine,
    I found that in this game most of the depth calculations are wrong making the
    game fairly useless in stereoscopic 3D at the moment. It'd be great if you could
    fix this.. I bought it at the new price, love it, realized why they were asking so much in the first place, wished they had a demo way back then. Then I'd be 1st by now not just 3rd on the 5ball leaderboard, now bought the supporters upgrade to put my money where my mouth is! Though when VR "This Way Comes" Ill be lost on Vive Pirate Island for loooooong time.. :) Though HDR support would of been nice especially with all the light effects...


    Hotfix 0.9.0.17.6 Build 2197038:

    Ahoy fellow Pinball Lovers!. Patch 0.9.0.17.8 notes:
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    Ahoy fellow Pinball Lovers!. Hotfix 0.9.0.17.8 Build 2216057:
    Ahoy fellow Pinball Lovers!. Patch 0.9.0.17.9 notes:
    Ahoy fellow Pinball Lovers!. New Supporter Upgrade DLC and Price Change:


    Ahoy fellow Pinball Lovers!. Preview: Update 4 - The Dead Man's ALIVE!:


    Ahoy fellow Pinball Lovers!. Preview: The Stormy Mutineers Update:


    Ahoy fellow Pinball Lovers!

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